Jeremiah Zimmerman

 

 

Writing novels is relatively new to me.  My first ambition was an Air Force career, not counting his desire to be in the CIA.  I served in the AF from 1979-1989.  Games have always been a part of my life, and I separated from the service to pursue game design and production.  For the next ten years, the design process went well, and play testing went very well.  On the other hand, production was not to occur — not yet.  I was to plagued, it seemed, with many setbacks.  As the years passed, with much frustration, it seemed I would never get the games out into the world.  And, starting in 1999, my household was rocked by escalating internal problems holding up further progress with the games.  by 2001, life was out of control.  At that time, after a faltered attempt at writing about what was occurring in the house (check out Multiples), I started Tarrarian Plight.  Fourteen months later, I completed the first draft, and followed it with Blood Cousins.  Since then, I've regained order in his house, and progression renews for the game projects, as well as the writing.

 

 

 

 

 

 

 

 


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